The Developer Show — TL;DR 024
Google I/O 2016, Tilt Brush, GCP Next breakout sessions, Android Wear and Round Screens, BIND_LISTENER, and the Credential Management API. All the updates and links below.
Have a question? Use #AskDevShow to let us know!
Google I/O 2016
A few of you asked in the comments of last week’s update: “Timothy, why do you look so tired?” Well, it might be because Google I/O is in 3 weeks. THREE WEEKS! Ok, ok, if you’re as excited as I am, this first link is for you. You can now start planning your Google I/O 2016 schedule. Yay! Just head on over here. Oh, and with I/O getting so close, make sure to use #AskDevShow to let us know who you’d like me to talk to and what questions to ask. We’ll try to add them to the line up.
Virtual reality painting with Tilt Brush
Tilt Brush is a new app that enables artists to use virtual reality to paint the 3D space around them. Trust me, it’s awesome. But it can be difficult to describe how it feels without trying it firsthand. Today, we bring you a little closer in a new Chrome Experiment titled Virtual Art Sessions. Follow the link to observe six world-renowned artists as they develop blank canvases into beautiful works of art. Each session can be explored from start to finish from any angle, including the artist’s perspective — all viewable right from the browser.
Top 5 GCP Next breakout sessions
Recordings of over thirty sessions from GCP NEXT are now up on YouTube. They’re all awesome. But if you’re wondering where you should start, try this list of the top 5.
Android Wear and Round Screens
Building for round screens with Android Wear just got a lot easier. With Android Wear API 23, we introduced a new round resource identifier which helps you separate resource files between round and square devices. Get all the details on the post.
Deprecation of BIND_LISTENER with Android Wear APIs
Also on Android Wear, if your app is using BIND_LISTENER intent filters in your manifest you should know that this API has been deprecated on all Android versions. The new replacement API introduced in Google Play Services 8.2 is more efficient for Android devices. You should migrate to this as soon as possible to ensure the best user experience. All the details are in, you got it, this post right here.
Credential Management API
The latest version of Chrome supports the Credential Management API. It’s a standards-track proposal at the W3C that gives developers programmatic access to a browser’s credential manager and helps users sign in more easily. To learn more and get started integrating it into your site, jump through the link.
The Developer Show — TL;DR 023
Highlights: Tensor Flow 0.8, Cloud Load Balancing UI, Vulkan, Mobile Ads Garage, Android N Dev Preview, and Solar Simulator app for Project Tango!
The Developer Show is where you can stay up to date on all the latest Google Developer news, straight from the experts. Have a question? Use #AskDevShow to let us know!
TensorFlow 0.8
Running TensorFlow across hundreds of machines can shorten the training process for some models from weeks to hours, and lets us experiment with models of increasing size and sophistication. This “Distributed training support” has been one of the most requested features ever since we released TensorFlow as an open-source project. And it’s now available in the latest release. For more information and to get started today, head on over to the blog post.
Google Cloud Load Balancing UI
You’re now able to configure all Cloud Load Balancing flavors through a unified interface. While the technologies that power the Google Cloud Platform are complex, the UI for using the resources on GCP should be simple and intuitive. This new UI aims to simplify Cloud Load Balancing configuration. For an overview of the new UI, check out the post.
Vulkan Developer Tools
Vulkan is a new 3D rendering API which we’ve helped to develop as a member of Khronos. It’s geared at providing explicit, low-overhead GPU control to developers. Vulkan’s reduction of CPU overhead allows some synthetic benchmarks to see as much as 10 times the draw call throughout on a single core as compared to OpenGL ES. Combine that with a threading-friendly API design which allows multiple cores to be used in parallel with high efficiency. And today, we’re pleased to bring you a preview of Android development tools for Vulkan. Jump to the post for a list of features, links to samples and guides, and a video with… a tornado of fish.
The Mobile Ads Garage
If you’ve been wanting easy to follow screencasts on how to implement the Mobile Ads SDK on Android and iOS — you’re in luck! There’s a new video series called “The Mobile Ads Garage.” Take a peek at the first episode to learn how to import the SDK into your project.
Android N Developer Preview 2
Today, the second release in our series of Developer Previews for Android N is ready for you to test against your apps. You’ve helped us find and fix a bunch of bugs in the first release, and we’re still on the hunt for more. Head over to the post for some release notes and instructions on how to get the update.
Project Tango app: Solar Simulator
Okay, and a fun thing at the end here. Three graduate students at San Francisco State University have created a new app for Project Tango using the Unity SDK. It’s called Solar Simulator and it lets you take a virtual walk through space to understand the size and scale of our solar system. Want to try it out? Just head over to the post for a link to download the app on your Project Tango Developer Kit or follow the instructions to create your own.
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