Director, Developer Relations & Open Source
Google | January 2010 - Present
- As Director for Developer Relations & Open Source, improved developer experience for Google’s customers, leading to more adoption, faster onboarding, and better retention. Provided DevRel leadership for Core Platforms, including Firebase, Flutter, Dart, Identity, AR/VR, and Google Technical Infrastructure (Internal Platforms). Transformed TensorFlow DevRel into AI DevRel, covering OSS AI/ML Frameworks, Generative AI APIs, Open Models, and orchestration. Strengthened Google engineering with open source by overseeing all releasing, contributions, open source strategy, policy, and industry relationships. Grew the impact of Google’s Global Developer Ecosystem team, driving deeper engagement and conversions with the community, events, influencers, and accelerator programs.
- As Head of Core Platforms DevRel, established a new practice for building multi-disciplinary DevRel teams around new and existing platforms consisting of Developer Advocates, Developer Engineers, Technical Writers, Program Managers, and Instructional Designers. Built and scaled new DevRel teams for Firebase, Maps, Machine Learning (TensorFlow), Flutter, Dart, GSuite (now Workspace), Google Technical Infrastructure (Internal Platforms). Maintained developer programs for AR/VR, Identity, Photos, and Angular. Improved the DevRel Discipline company-wide with a yearly DevRel conference, role profile oversight, and a developer metrics program.
- As Head of Google Developer Advocacy, managed all Developer Advocates and the Developer Advocacy discipline for all developer platforms at Google. Helped grow a new in-house video production studio, Google Developer Studio. Improved impact (scale and conversions) for developer outreach through targeted in-person events, quality online video, self-paced training, managed publishing pipelines, influencers program, and social media.
- As Developer Relations Manager, established a new global Developer Advocacy team to grow awareness and adoption of Google's platforms for new form factors, including Android Wear, Android Auto, IoT (Brillo, Weave), beacons, Google Glass, Android TV, and Chromecast.
- As Developer Advocate for Google Glass, owned the developer narrative and was responsible for all developer outreach, including the first public demo of Glass and the introduction of the developer platform, platform experience, customer insights, and technical partnerships.
- As Developer Advocate for Social, led the introduction of platforms and grew a developer community for Google's social web products, including Google+, the +1 Button, Google Buzz, and Friend Connect. Technical owner of the partner pipeline leading to integration with Google's social products by top-tier Fortune 500 companies, including Yahoo, Bloomberg, and others.
Instructor
Academy of Art University | January 2008 - April 2010
Built curriculum and taught courses in Advertising and Web Design, and New Media departments. Course subjects included Flash, ActionScript (beginning, intermediate, and advanced), HTML, CSS, JavaScript, PHP, Photoshop, and general development and design principles.
Interactive Engineering Team Lead
Dmax Imaging | 2008 - January 2010
Built and led an engineering team building infrastructure, web apps, and rich media ads for global advertising campaigns. Full-stack engineering included PHP, JavaScript, Flash, ActionScript, and MySQL. Managed backend services, including multiple Linux-based web servers and content delivery systems. Creative consulting, art direction, and design<./li>
Full Stack Design and Engineering
Freelance | 2004 - January 2010
Full-stack web design, expert in custom PHP CMS systems, JavaScript, and ActionScript. Flash Design and ActionScript programming for various online marketing applications. Clients included JWT (Boeing, Multicare Health System, Ecanterra, Texas Instruments), Intwine Marketing (Tapena Wines, Freixenet, Gloria Ferrer, Wild Rock Wines, Victoire Imports, Heredad Collection), Uncommon Brewers.
Instructor
Digital Media Academy | August 2006 - July 2009
Bootcamp-style intensive courses taught at levels Beginner through Expert. Advanced Flash Design, Flash Game Design, C++ Game Programming, Final Cut Studio Video Production, Dynamic Web Design. Stanford University, Lawrence Livermore National Labs, San Francisco, San Jose.
Lecturer
University of California, Santa Cruz | September 2003 - June 2007
Taught Media Design for Live Theater (Final Cut, After Effects, Photoshop, Design) and Radio Broadcasting.