The Developer Show — TL;DR 023

Highlights: Tensor Flow 0.8, Cloud Load Balancing UI, Vulkan, Mobile Ads Garage, Android N Dev Preview, and Solar Simulator app for Project Tango!

The Developer Show is where you can stay up to date on all the latest Google Developer news, straight from the experts. Have a question? Use #AskDevShow to let us know!

TL;DR 023 — April 22nd, 2016

TensorFlow 0.8

Running TensorFlow across hundreds of machines can shorten the training process for some models from weeks to hours, and lets us experiment with models of increasing size and sophistication. This “Distributed training support” has been one of the most requested features ever since we released TensorFlow as an open-source project. And it’s now available in the latest release. For more information and to get started today, head on over to the blog post.

Google Cloud Load Balancing UI

You’re now able to configure all Cloud Load Balancing flavors through a unified interface. While the technologies that power the Google Cloud Platform are complex, the UI for using the resources on GCP should be simple and intuitive. This new UI aims to simplify Cloud Load Balancing configuration. For an overview of the new UI, check out the post.

Vulkan Developer Tools

Vulkan is a new 3D rendering API which we’ve helped to develop as a member of Khronos. It’s geared at providing explicit, low-overhead GPU control to developers. Vulkan’s reduction of CPU overhead allows some synthetic benchmarks to see as much as 10 times the draw call throughout on a single core as compared to OpenGL ES. Combine that with a threading-friendly API design which allows multiple cores to be used in parallel with high efficiency. And today, we’re pleased to bring you a preview of Android development tools for Vulkan. Jump to the post for a list of features, links to samples and guides, and a video with… a tornado of fish.

The Mobile Ads Garage

If you’ve been wanting easy to follow screencasts on how to implement the Mobile Ads SDK on Android and iOS — you’re in luck! There’s a new video series called “The Mobile Ads Garage.” Take a peek at the first episode to learn how to import the SDK into your project.

Android N Developer Preview 2

Today, the second release in our series of Developer Previews for Android N is ready for you to test against your apps. You’ve helped us find and fix a bunch of bugs in the first release, and we’re still on the hunt for more. Head over to the post for some release notes and instructions on how to get the update.

Project Tango app: Solar Simulator

Okay, and a fun thing at the end here. Three graduate students at San Francisco State University have created a new app for Project Tango using the Unity SDK. It’s called Solar Simulator and it lets you take a virtual walk through space to understand the size and scale of our solar system. Want to try it out? Just head over to the post for a link to download the app on your Project Tango Developer Kit or follow the instructions to create your own.



The Developer Show — TL;DR 022

This week, you should be using Android Studio 2.0! How one app increased its user engagement with material design. And, how an exciting collaboration between software engineers and researchers is shaping the way genomic data is processed in the cloud.

The Developer Show is where you can stay up to date on all the latest Google Developer news, straight from the experts.

Have a question? Use #AskDevShow to let us know!

TL;DR 022 — April 15, 2016

Android Studio 2.0

Android Studio 2.0 is the fastest way to build high quality, performant apps for the Android platform, including phones and tablets, Android Auto, Android Wear, and Android TV. If you are developing for Android, you should be using Android Studio 2.0. Check out the blog post for the latest features and a link to the latest stable release.

Increase User Engagement With Material Design

In this week’s Android Developer Story, WeVideo explains how relaunching their app with material design increased user engagement by 100%. They also share how WeVideo improved monetization and installs using ratings & reviews, store listing experiments, and other features on Google Play. Click here for the full video.

Stackdriver Error Reporting

Quickly understand your cloud application’s top or new errors with Stackdriver Error Reporting, now available in beta for everyone to try. Zero setup is needed for App Engine applications and it requires just a few configuration steps on other platforms. Stackdriver Error Reporting counts, analyzes and aggregates in real time the crashes in your running cloud services, and notifies you when there’s something new. More details and screenshots are on this post.

Google Maps SDK for iOS

We recently launched the Google Maps SDK for iOS version one point one three. This release includes the ability to create advanced marker animations, the ability to set the frame rate up to 60 frames per second, further custom styling for the Place Autocomplete widget, and more. Details, and a link to the SDK, are on the post.

Genomic Data Processing on Google Cloud Platform

Ok, that was a super-short set of updates this week. So here’s one more thing just for fun. This is a post on the Google Research blog from the Broad Institute of MIT and Harvard about how their researchers and software engineers are collaborating closely with the Google Genomics team on large-scale genomic data analysis. They’ve already significantly reduced the time and cost for whole genome processing and are helping researchers think even bigger. Check it out.



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